

You screw up in 3025 and you'll take some damage but you're unlikely to be put down from one bad round. The main difference between 30 is that 3050+ is far more lethal than 3025. Clan fights always struck me as a game of a bunch of really fast, overarmored, overarmed glass cannons hoping to be the one that goes first.ĭumbing down? Again, seriously? 3050+ play still incorporates all the intricacies of 3025 play but then dumps on things like MASC, ECM, ammo selection, aiming for certain heat levels, and dozens of other techniques and considerations that 3025 doesn't even come close to approximating. It takes a lot more thought to use earlier tech as the game is slower moving, more reliant on movement and usage of terrain instead of just a heap of armor and pulse lasers with double sinks. Within the game system itself though, all that clan tech is definitely a dumbing down of the problem solving and tradeoff decisions needed to play well with the old stuff. Yeenoghu wrote:Yeah it is kind of the Space Wolves of battletech in that way, but I guess the difference is that if you play clan era, so does everybody else.

Even then that's only when comparing 3050 clan mechs to 3025 IS ones which are totally different tech levels. It's not until the mediums that you really see mechs consistently going much faster than their IS counter parts. Most of your heavies are at best one tick above their much lower tech IS counterparts. Speed? Yeah, clan mechs are a bit quicker but so? Most of your clan assaults are on par with their inner sphere counterparts for speed. It's not the rule though, and if you do set up your mech to just alpha strike all day long you are certainly going to be underpowered compared to most well put together designs, same as any other time period of the game. Yeah, there are some alpha baby clan mechs just like there are alpha baby IS mechs. Hellbringer? Nova? Direwolf? Anything mounting a heavy laser? Alpha boats every one of them. Nova Cat prime? Squeeze those triggers all day baby. Yeah, that's a mech that doesn't care about it's brackets. So that's 52 heat on an running alpha strike vs 32 cooling. Timberwolf Prime, 2 x ERLL, 2 x ERML, 1 x MPL, 2 x LRM-20, 2 - MGs, 16 DHS. Yeah, except for the fact that most clan mechs carry far more firepower than they can utilize without stir-frying the pilot. "No need to volley my fire, I've got DHS! Range brakets? What's that? And I'm faster than anything my size has a right to be to boot!" Jeez. Vulcan wrote:I find that I vastly prefer playing 3025, at most 3050.Ĭlan tech feels too much like a crutch to me.
